Atmosphere/libraries/libstratosphere/source/lmem/impl/lmem_impl_unit_heap.cpp

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/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stratosphere.hpp>
#include "lmem_impl_unit_heap.hpp"
namespace ams::lmem::impl {
namespace {
constexpr size_t MinimumAlignment = 4;
constexpr inline bool IsValidHeapHandle(HeapHandle handle) {
return handle->magic == UnitHeapMagic;
}
constexpr inline UnitHeapHead *GetUnitHeapHead(HeapHead *heap_head) {
return &heap_head->impl_head.unit_heap_head;
}
constexpr inline const UnitHeapHead *GetUnitHeapHead(const HeapHead *heap_head) {
return &heap_head->impl_head.unit_heap_head;
}
inline UnitHead *PopUnit(UnitHeapList *list) {
if (UnitHead *block = list->head; block != nullptr) {
list->head = block->next;
return block;
} else {
return nullptr;
}
}
inline void PushUnit(UnitHeapList *list, UnitHead *block) {
block->next = list->head;
list->head = block;
}
}
HeapHandle CreateUnitHeap(void *address, size_t size, size_t unit_size, s32 alignment, u16 option, InfoPlacement info_placement, HeapCommonHead *heap_head) {
AMS_ASSERT(address != nullptr);
/* Correct alignment, validate. */
if (alignment == 1 || alignment == 2) {
alignment = 4;
}
AMS_ASSERT(util::IsAligned(alignment, MinimumAlignment));
AMS_ASSERT(static_cast<s32>(MinimumAlignment) <= alignment);
AMS_ASSERT(unit_size >= sizeof(uintptr_t));
/* Setup heap metadata. */
UnitHeapHead *unit_heap = nullptr;
void *heap_start = nullptr;
void *heap_end = nullptr;
if (heap_head == nullptr) {
/* Internal heap metadata. */
if (info_placement == InfoPlacement_Head) {
heap_head = reinterpret_cast<HeapHead *>(util::AlignUp(address, MinimumAlignment));
unit_heap = GetUnitHeapHead(heap_head);
heap_end = util::AlignDown(reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(address) + size), MinimumAlignment);
heap_start = util::AlignUp(reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(heap_head) + sizeof(HeapHead)), alignment);
} else if (info_placement == InfoPlacement_Tail) {
heap_end = util::AlignDown(reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(address) + size - sizeof(HeapHead)), MinimumAlignment);
heap_head = reinterpret_cast<HeapHead *>(heap_end);
unit_heap = GetUnitHeapHead(heap_head);
heap_start = util::AlignUp(address, alignment);
} else {
AMS_ASSERT(false);
}
} else {
/* External heap metadata. */
unit_heap = GetUnitHeapHead(heap_head);
heap_end = util::AlignDown(reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(address) + size), MinimumAlignment);
heap_start = util::AlignUp(address, alignment);
}
/* Correct unit size. */
unit_size = util::AlignUp(unit_size, alignment);
/* Don't allow a heap with start after end. */
if (heap_start > heap_end) {
return nullptr;
}
/* Don't allow a heap with no units. */
size_t max_units = GetPointerDifference(heap_start, heap_end) / unit_size;
if (max_units == 0) {
return nullptr;
}
/* Set real heap end. */
heap_end = reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(heap_start) + max_units * unit_size);
/* Initialize the parent heap. */
InitializeHeapHead(heap_head, UnitHeapMagic, heap_start, heap_end, option);
/* Initialize the actual unit heap. */
{
unit_heap->free_list.head = reinterpret_cast<UnitHead *>(heap_start);
unit_heap->unit_size = unit_size;
unit_heap->alignment = alignment;
unit_heap->num_units = 0;
/* Create the new units. */
UnitHead *cur_tail = unit_heap->free_list.head;
for (size_t i = 0; i < max_units - 1; i++) {
cur_tail->next = reinterpret_cast<UnitHead *>(reinterpret_cast<uintptr_t>(cur_tail) + unit_size);
cur_tail = cur_tail->next;
}
cur_tail->next = nullptr;
}
/* Return the heap header as handle. */
return heap_head;
}
void DestroyUnitHeap(HeapHandle handle) {
AMS_ASSERT(IsValidHeapHandle(handle));
/* Validate that the heap has no living units. */
UnitHeapHead *unit_heap = GetUnitHeapHead(handle);
if (unit_heap->free_list.head != nullptr) {
AMS_ASSERT(unit_heap->num_units == 0);
unit_heap->free_list.head = nullptr;
}
FinalizeHeap(handle);
}
void InvalidateUnitHeap(HeapHandle handle) {
AMS_ASSERT(IsValidHeapHandle(handle));
GetUnitHeapHead(handle)->free_list.head = nullptr;
}
void ExtendUnitHeap(HeapHandle handle, size_t size) {
AMS_ASSERT(IsValidHeapHandle(handle));
/* Find the current tail unit, and insert <end of heap> as next. */
UnitHeapHead *unit_heap = GetUnitHeapHead(handle);
UnitHead *cur_tail;
if (unit_heap->free_list.head != nullptr) {
cur_tail = unit_heap->free_list.head;
while (cur_tail->next != nullptr) {
cur_tail = cur_tail->next;
}
cur_tail->next = reinterpret_cast<UnitHead *>(handle->heap_end);
cur_tail = cur_tail->next;
cur_tail->next = nullptr;
} else {
/* All units are allocated, so set the free list to be at the end of the heap area. */
unit_heap->free_list.head = reinterpret_cast<UnitHead *>(handle->heap_end);
cur_tail = unit_heap->free_list.head;
cur_tail->next = nullptr;
}
/* Calculate new unit extents. */
void *new_units_start = handle->heap_end;
void *new_units_end = reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(new_units_start) + size);
size_t num_new_units = GetPointerDifference(new_units_start, new_units_end) / unit_heap->unit_size;
AMS_ASSERT(num_new_units > 0);
/* Create the new units. */
for (size_t i = 0; i < num_new_units - 1; i++) {
cur_tail->next = reinterpret_cast<UnitHead *>(reinterpret_cast<uintptr_t>(cur_tail) + unit_heap->unit_size);
cur_tail = cur_tail->next;
}
cur_tail->next = nullptr;
/* Note that the heap is bigger. */
handle->heap_end = new_units_end;
}
void *AllocateFromUnitHeap(HeapHandle handle) {
AMS_ASSERT(IsValidHeapHandle(handle));
/* Allocate a unit. */
UnitHeapHead *unit_heap = GetUnitHeapHead(handle);
UnitHead *unit = PopUnit(&unit_heap->free_list);
if (unit != nullptr) {
/* Fill memory with pattern for debug, if needed. */
FillAllocatedMemory(handle, unit, unit_heap->unit_size);
/* Note that we allocated a unit. */
unit_heap->num_units++;
}
return unit;
}
void FreeToUnitHeap(HeapHandle handle, void *block) {
AMS_ASSERT(IsValidHeapHandle(handle));
/* Allow Free(nullptr) to succeed. */
if (block == nullptr) {
return;
}
/* Fill memory with pattern for debug, if needed. */
UnitHeapHead *unit_heap = GetUnitHeapHead(handle);
FillFreedMemory(handle, block, unit_heap->unit_size);
/* Push the unit onto the free list. */
PushUnit(&unit_heap->free_list, reinterpret_cast<UnitHead *>(block));
/* Note that we freed a unit. */
unit_heap->num_units--;
}
size_t GetUnitHeapUnitSize(HeapHandle handle) {
AMS_ASSERT(IsValidHeapHandle(handle));
return GetUnitHeapHead(handle)->unit_size;
}
s32 GetUnitHeapAlignment(HeapHandle handle) {
AMS_ASSERT(IsValidHeapHandle(handle));
return GetUnitHeapHead(handle)->alignment;
}
size_t GetUnitHeapFreeCount(HeapHandle handle) {
AMS_ASSERT(IsValidHeapHandle(handle));
size_t count = 0;
for (UnitHead *cur = GetUnitHeapHead(handle)->free_list.head; cur != nullptr; cur = cur->next) {
count++;
}
return count;
}
size_t GetUnitHeapUsedCount(HeapHandle handle) {
AMS_ASSERT(IsValidHeapHandle(handle));
return GetUnitHeapHead(handle)->num_units;
}
size_t GetUnitHeapRequiredSize(size_t unit_size, size_t unit_count, s32 alignment, bool internal_metadata) {
/* Nintendo does not round up alignment here, even though they do so in CreateUnitHeap. */
/* We will round up alignment to return more accurate results. */
if (alignment == 1 || alignment == 2) {
alignment = 4;
}
AMS_ASSERT(util::IsAligned(alignment, MinimumAlignment));
AMS_ASSERT(static_cast<s32>(MinimumAlignment) <= alignment);
AMS_ASSERT(unit_size >= sizeof(uintptr_t));
return (alignment - 1) + util::AlignUp(unit_size, alignment) + (internal_metadata ? sizeof(HeapHead) : 0);
}
}